#include "gui/objects/segments/GUIBaseSegment.h"

namespace gui {

GUIBaseSegment::GUIBaseSegment(RoadSegment* roadSegment) :
	GUIRoadSegment(roadSegment) {
	this->setTexture("res/img/base.bmp", 0, 0, 255, false);
}

GUIBaseSegment::~GUIBaseSegment() {

}

}
